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Corporate · June 30, 2026

SiliconCore and BrightLogic Demonstrate Native Touch Interaction on Fine Pixel Pitch LED Floors: What the RGB+1 Driver Means for Large-Format Interactive Installations

A new driver architecture and touch controller pairing makes unlimited simultaneous touch points possible across LED canvases up to 32K wide.

What did SiliconCore and BrightLogic demonstrate at InfoComm 2026?
The two companies demonstrated native touch interaction across a large-format direct-view LED (dvLED) floor installation. The setup used a 2.6mm pixel pitch LED display with embedded infrared (IR) touch sensing to drive interaction across a 1.2mm fine pixel pitch LED floor canvas. The system ran bezel-free, recorded response times of 16ms, and supported an unlimited number of simultaneous touch points across canvases up to 32K pixels wide.
What is SiliconCore's RGB+1 driver, and why does it matter for touch-enabled LED?
SiliconCore's RGB+1 driver chip adds a fourth channel to the conventional red, green, and blue driver architecture. In this application, that fourth channel carries infrared, embedding IR sensing capability directly into the LED driver rather than layering a separate touch overlay onto the display surface. The approach allows touch interaction to be distributed across a modular LED canvas without bezels or external sensor frames, which had previously limited how touch could scale across large dvLED installations.
What does BrightLogic's TouchControllerPRO contribute to the system?
TouchControllerPRO is BrightLogic's platform for managing touch input across large and complex display configurations. In the InfoComm demonstration, it received IR touch data from the 2.6mm display and translated that input into visual responses rendered across the full 1.2mm floor canvas. According to BrightLogic President and CEO John Scarpa, the platform is designed to maintain the speed and accuracy required for demanding interactive applications, even as the canvas scales.
Which installation types does this technology target?
SiliconCore identified experience centers, corporate environments, simulation spaces, command and control facilities, and entertainment venues as the primary applications. The architecture is suited to any installation where large-format visualization and direct interaction need to coexist, environments where a touch overlay or interactive glass layer would compromise image quality, limit scale, or introduce a visible seam.
How does the 2.6mm XR/IR product fit into SiliconCore's existing line?
The 2.6mm Peony XR/IR extends SiliconCore's XR product line, which previously included 1.2mm and 1.9mm configurations. The 2.6mm pitch positions the interactive product at a larger format and lower cost per square foot than the finer-pitch XR models, widening the range of floor and wall installations where touch capability is financially viable. SiliconCore also noted the new model complements its patented Common Cathode IQ technology, which reduces power consumption and heat generation across its portfolio.

The Take

What does native IR-in-driver touch tell integrators about where large-format interactive LED is actually headed?

Touch on dvLED has existed before this demonstration, but it has almost always required an overlay: a separate IR frame, a capacitive film, or a PCAP glass layer bonded to the display surface. Each approach introduces a seam, a depth penalty, a brightness loss, or a scale ceiling. The SiliconCore/BrightLogic architecture sidesteps all of those tradeoffs by embedding the sensing function into the driver chip itself.

For integrators, the practical implication is modular scalability without a separate touch-layer procurement path. A floor or wall canvas can grow by adding tiles and the touch capability grows with it. That changes the specification conversation for experience centers, simulation rooms, and executive briefing environments where clients have asked for interactivity, but balked at overlay costs or visual compromises.

As anyone who has done a real-world installation of a video wall or touch system will attest, the details matter. Integrators should ask how tile-to-tile IR alignment, ambient light interference, and heavy touch load can affect accuracy and latency performance. Users are accustomed to the flawless operation of the touchscreens on their smart phones and can grow impatient with anything that lags or is finicky. The visual effect of touch interactivity, writ-large, in signage or presentation applications is compelling and creates more immersive experiences.

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